The Mystical Fox

Personnal project to perfect my skills as a concept artist, 3D modeler, animator and texture artist.
These 3D models are WIP I am presently working on to learn about Blender tools and techniques ( as I am more used to work in Maya). Everything's gonna be part of a small cinematic in Unreal Engine. I used mainly my assets, but also used some megascans from the Quixel library, mostly for the vegetation and the rocks.

WIP of the general scene presenting an altar with the mystical fox creature floating over it.

WIP of the general scene presenting an altar with the mystical fox creature floating over it.

The main asset, sculpted in Zbrush, retopo in Blender and finally textured in Substance.

The main asset, sculpted in Zbrush, retopo in Blender and finally textured in Substance.

Greyscale sculpt of the mystical fox.

Greyscale sculpt of the mystical fox.

Basic animation for the asset done in Blender.

The Altar, modeled in Blender and ZBrush, textured in Substance and Quixel Mixer.

The Altar, modeled in Blender and ZBrush, textured in Substance and Quixel Mixer.

Greyscale of the previous mesh.

Greyscale of the previous mesh.

A little varnished wooden box, modeled in Blender and ZBrush, textured in Substance.

A little varnished wooden box, modeled in Blender and ZBrush, textured in Substance.

Greyscale of the previous mesh.

Greyscale of the previous mesh.

A cryptex, modeled in Blender and ZBrush, textured in Substance.

A cryptex, modeled in Blender and ZBrush, textured in Substance.

Greyscale of the previous mesh.

Greyscale of the previous mesh.

A censer made out of clay, modeled in Blender and ZBrush, textured in Substance.

A censer made out of clay, modeled in Blender and ZBrush, textured in Substance.

Greyscale of the previous mesh.

Greyscale of the previous mesh.

A worned metal cup, modeled in Blender and ZBrush, textured in Substance.

A worned metal cup, modeled in Blender and ZBrush, textured in Substance.

Greyscale of the previous mesh.

Greyscale of the previous mesh.

A stone statue overgrown with lichen, modeled in Blender and ZBrush, textured in Substance and Quixel Mixer.

A stone statue overgrown with lichen, modeled in Blender and ZBrush, textured in Substance and Quixel Mixer.

Greyscale of the previous mesh.

Greyscale of the previous mesh.

A white painted wooden mask representing a fox, modeled in ZBrush , retopology done in Blender and textured in Substance.

A white painted wooden mask representing a fox, modeled in ZBrush , retopology done in Blender and textured in Substance.

Greyscale of the previous mesh.

Greyscale of the previous mesh.