Personnal project to perfect my skills as a concept artist, 3D modeler, animator and texture artist.
These 3D models are WIP I am presently working on to learn about Blender tools and techniques ( as I am more used to work in Maya). Everything's gonna be part of a small cinematic in Unreal Engine. I used mainly my assets, but also used some megascans from the Quixel library, mostly for the vegetation and the rocks.
Basic animation for the asset done in Blender.